On December 2, , Burton revealed new and fully-completed structures and updates on recently-added structures, while the units and arsenal for each race are still in process.
The StarCrafts Mod was scheduled for completion and estimated release date, on July On April 1, , Burton uploaded the newest update video on his YouTube channel. It showcases the completed protoss units, but some abilities, animations and effects are yet to be fixed significantly due to their bugs, "black" sprite transparency, size difference, and visible sprite placeholder.
Also, some protoss structures are still yet to be edited due to animated parts out of reach. On June 13, , Burton uploaded another update video , revealing completed zerg units and buildings. But, like the previous update report, most of the units their abilities on effect and few of the buildings will be fixed significantly. On June 24, , Burton uploaded the third update video of completed terran units and buildings. They are, however, still needed to furnished like two previous update videos, such as thor turning into an original 3D animation when loading on the medivac dropship.
Playing the Mod fully in beta testing for bugs and glitches, he added that the release date will be announced very soon, although it was originally scheduled around July On October 7, , Burton then revealed the release date and the trailer of the final version.
At the same time, LowkoTV uploaded the multiplayer gameplay video of StarCrafts Mod beta and played as zerg race in desert map. The mod features all units and buildings available in normal play. However, minor bugs were found: the missing tileset beyond the area, flickered cocoons when compacted, and graphically dissected creep tumor.
He also uploaded the full terran gameplay in lava environment as well revealing a cartography error where the building cannot be build on vespene geyser due to being too near to the cliff. On next day, he uploaded the protoss gameplay. Initially, the map layout will be grasslands only. These stretch goals explain that, when the said goal is reached, StarCrafts mod will feature new map layouts and environments besides grassland tileset such as lava, desert and snow environments.
Respectively, funding goals for new environments should be reached. Also, beyond the goals for map environments, Legacy of the Void units will be added, yet "StarCraft II: Legacy of the Void" has been released in beta version while its story and new units' ability after Heart of the Swarm expansion are not yet finished. StarCrafts Plus will be an optional mode that features stress-relief, fun-filled events on units, buildings and map tile sets for more enjoyment fitting to StarCrafts animation series while keeping the core mechanics and fixed in-game usage on StarCraft II.
These will feature original characters from the game and re-animated boss fight base on movie and in-game cinematics. Due to the major overhaul of stretch goals, the old goals are dropped. Burton decided to rectify the goals in more elaborate and interesting way. Carbot Animations Wikia Explore. Units Buildings. List of Episodes Characters. Please check any which apply: This information isn't relevant to my issue.
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